Monday, November 20, 2017

LEGENDS OF OGRE GATE: YAO OF THE CELESTIAL WIND STONE

At Wuxia World, you can follow the story of Sunan and Bao in the Legends of Ogre Gate series by Deathblade. The latest chapter is available HERE. If you want to start from the beginning, check out the INDEX

Here is a new type of Yao, inspired by an object in the chapter:

YAO OF THE CELESTIAL WIND STONE 
According to legend, Bao encountered a powerful stone from the heavens, which has come to be called The Celestial Wind Stone. There are rumors that the Emperor has found this stone or a similar object and used them when making certain Yao. The Yao are his special guard, created by a terrible ritual where their heart is removed from their body and replaced with a stone. They lose their humanity and become loyal to the emperor. The Yao also gain enormous power. A Yao of the Celestial Wind Stone can exhale hurricanes of wind and draw in a mighty sucking breath to stop retreating foes. They can fly, and like other Yao, cannot be killed by normal means. 


Defenses: Hardiness 6, Evade 9, Parry 7, Stealth 10, Wits 6, Resolve 10
Key Skills: Breath: 3d10, Grapple: 2d10, Throw: 3d10, Arm Strike: 3d10, Leg Strike: 2d10, Light Melee: 2d10, Medium Melee: 2d10, Heavy Melee: 3d10 or 2d10 (Guan Dao and Ox Tail Dao), Small Ranged: 0d10, Command: 2d10, Deception: 3d10, Speed: 4d10, Fly: 3d10, Muscle: 3d10, Athletics: 2d10, Detect: 3d10, Meditation: 3d10
Qi: 6
Max Wounds: 13
Weapons: Guan Dao (Damage 5d10), Ox Tail Dao (5d10)
Combat Technique: Heavy Melee-Reach
Key Kung Fu Techniques (Waijia 2, Qinggong 1, Neigong 1):
Biting Blade, Deep Biting Blade, Double Thrust, Eagle Descends Loudly, Endless Arc of the Spear (with Guan Dao), Fierce Strike, Flight of the Hawk, Great Stride, Grudge Bearing Sword Strike, Heart Smashing Palm, Iron Spirit, Iron Spirit Resistance (Counter), Iron Spirit Reversal (Counter), Whirling Dodge (Counter)
Powers
Dark Qi Energy: The body of the Yao pulses with a dark Qi Energy that powers their Neigong Techniques and protects them from harm. They are therefore immune to mundane Attacks and have the ability to regenerate. Any Neigong ability they use does one Extra Wound on Damage as a result of this dark energy. 
Regeneration: The Yao can regenerate 6 Wounds every ten minutes. This also includes the ability to regrow lost limbs. The only way to stop this ability is to cut the stone from their chest. This leaves the body seemingly lifeless. 

Heartless Passion: The Yao have no heart as it is locked away in a box possessed by the emperor. Yao of the Celestial Wind Stone are altered by this more than normal Yao. They personality changes, all that they loved in life, becomes hate. Stabbing the heart of a Yao of the Celestial Wind Stone  (its real heart) will kill it instantly. Taking out its heart stone will cause its body to stop functioning (though this will restore if the stone is placed back in the chest again). It is possible for a Yao of the Celestial Wind Stone to recover from its condition by reclaiming its old heart and replacing the heart stone with it.
Great Wind: A Yao of the Celestial Wind Stone can exhale a massive blast of air affect a 600 foot cone-shaped area. Roll 3d10 against the Evade of all within. On a Success targets are lifted into the air and dropped up to 60 feet away. If the Yao wishes this can inflict 6d10 Falling Damage. 
Sucking Wind: With this ability the Yao of the Celestial Wind Stone can suck in air to draw their enemies toward them or stop them from moving. This affects a 600 foot-cone shaped area. Roll 3d10 against the Muscle of all affected. On a Success the targets are stopped in their tracks. On a Total Success the targets are pulled 40 feet back toward the Yao. 


Saturday, November 18, 2017

SHAW BROTHERS SATURDAY: LADY IS THE BOSS AND MEETING LU FENG

This week we have a twin podcast. First we talk about Lady is the Boss, Lau Kar-Leung's follow-up to My Young Auntie, starring Kara Hui. 



Then we took a moment to talk with Lady Cao Feng about her experience at the Urban Action Showcase & Expo where she met Lu Feng for the 40th Anniversary Celebration of the Five Venoms.



Next week we are going to talk about another Lau Kar-Leung film, the classic: Dirty Ho. If you want to watch the movie before the discussion, you can find it streamlined on Amazon Prime HERE

Friday, November 17, 2017

LEGENDS OF OGRE GATE: TORMENT OF THE PHOENIX

At Wuxia World, you can follow the story of Sunan and Bao in the Legends of Ogre Gate series by Deathblade. The latest chapter is available HERE. If you want to start from the beginning, check out the INDEX

Here is a new Kung Fu technique based on one of Bao's moves in the story and a new Poem: 

TORMENT OF THE PHOENIX
Discipline: Dianxue
Skill: Arm Strike and Medicine
Type: Normal
Qi: 3

You curl two fingers into a hook-like point, feinting to distract your opponent as you press into their neck with the fingertips of your other hand, and send a flash of burning pain through their body.

Make an Arm Strike roll against Parry. Any attempt to counter this is made at -1d10. On a Success, make a Medicine Roll TN 6. If the Medicine Roll succeeds the target experiences terrible pain that imposes a -1d10 to all Skills for 1 round per rank of Dianxue.

This technique only works on characters of equal or lower Qi rank.

Cathartic: Make an Arm Strike Roll against Parry. Any attempt to counter this is made at -2d10. On a Success, make a Medicine Roll TN 6. On a Success you impose a -2d10 to all Skills for a number of rounds equal to Dianxue. On a Total Success the target passes out from the pain for 1 round. This effect only works on characters of equal or lower Qi rank.

THE FIRST BATTLE OF DAOLU
This is a widely known poem, according to legend found written upon a a fan in the city of Daolu soon after Sunan and Bao formally greeted one another in Daolu and had friendly duel with each other. The poem simply tells the story of the exchange of blows, but each strike is described in a way that foreshadows future events. However, there are many versions of this poem, more than a dozen. The largest difference between them is who won the duel. Some claim it was Bao, some claim it was Sunan, others introduce a third competitor, such as Sun Mai, who muddies the results. To this day, the question of who won is hotly contested. 

Wednesday, November 15, 2017

LEGENDS OF OGRE GATE: HEADBANDS OF THE PHOENIX AND CLASSICAL FEI

At Wuxia World, you can follow the story of Sunan and Bao in the Legends of Ogre Gate series by Deathblade. The latest chapter is available HERE. If you want to start from the beginning, check out the INDEX

Here are some new items related to today's chapter as well as a new language and script: 

HEADBANDS OF THE PHOENIX
According to Legend these headbands were once worn by the original disciples of Bao and continued to be passed down by her chiefs during the Era of the Demon Emperor. They are the original headbands worn by the first disciples, each constructed from silver with a phoenix finely embroidered on the surface. Anyone who wears one of these headbands is completely immune to fire, heat and Dragon energy attacks. However, there are many counterfeits and no one really knows what the originals looked like beyond the basic description. So while Headbands of the Phoenix are often found in antique shops and by unscrupulous traders, it can be quite difficult to obtain a true Headband of the Phoenix.

CLASSICAL FEISHU (NEW SCRIPT)
This is the script and predates Feishu. The script is ornate and contains more direct representations of objects, people and concepts than modern Feishu Script. It is very rare in the current era but was common in the ancient past and even widely in use among the elite up through the Era of the Demon Emperor. Anyone who knows Feishu can understand a handful of Classical Fei characters on a  Successful Read Script (Feishu) roll TN 10. While no longer in use it still occasionally can be found on old artifacts and texts.

CLASSICAL FEI (NEW LANGUAGE)
This is the spoken language of the Feishu Script. It too is no longer in use, but was once common among the elites. It is incredibly formal and structured around social hierarchies, meaning the language is very different depending on who is speaking it. Certain portions of the vocabulary were only useable by people of a certain rank, so a King could use words that others could not and subjects were expected to use special words when speaking to a king. While very different from the modern Feishu languages (Hai'anese, Li Fai and Daoyun), phrases from it can be understand by Feishu speakers on a successful TN 10 roll.

Monday, November 13, 2017

LEGENDS OF OGRE GATE: HISTORY OF THE BOLD KING AND SMILING LUO'S POWDER

At Wuxia World you can catch the latest chapters of Legends of Ogre Gate, which tell the story of Sunan and Bao. You can read the latest chapter HERE. To start from the beginning, check out the INDEX

SMILING LUO'S POWDER
First introduced in the early court of Sunan by Sun Mai's rival, Smiling Luo, this fine powder can reveal the true form of any creature, such as a demon in human guise or something using an enchantment to change its form. It is a smoky powder that can engulf 20 x 20 foot area in a great plume. Roll Small Ranged against Evade. On a Success, roll 3d10 against the Hardiness of any Demon affected. If that meets or exceeds its Hardiness, the demon returns to its true form, or its true nature is revealed to those watching. 
Art by Jackie Musto 


HISTORY OF THE BOLD KING
This is a book that contains a lengthy history of the Demon Emperor, and much of it is purportedly written by Sunan himself (though clearly this is a compilation and the product of many authors). It is sometimes called The Forbidden History of the Bold King. But certain sections of the book do appear to be the words of Sunan. According to the book, the Demon Emperor was really a fair and compassionate ruler who made mistakes but was never tyrannical. However, he was betrayed and placed into a deep sleep, then replaced by an imposter. This imposter, says the Forbidden History of the Bold King, is the Demon Emperor known to history. Eventually the original Demon Emperor died, but the text claims he was reborn many times and one of his incarnations will have its memories restored when given the Breath of Awakening. 

But the book is more than an account of history, it is a text compiled by followers of the "true Demon Emperor" whom they call "King of the Pure Ones". It includes many Rituals, among them the Heart Taking Ritual (WHOG, 171). It also contains a ritual called The Breath of Awakening, which it claims will awaken the King of the Pure Ones when he is found. The book gives advice on how to identify incarnations of the King of the Pure Ones. The traits it lists are many but include: he will be short, he will have a beard, he will have powers over Ogre Demons and unleash storms against his foes. 

Fragments of the book can be found scattered throughout the world, but the full text is supposedly buried in the tomb of Cai Yanbo. 

PATH OF THE PURE ONES 
This book was created by a splinter group of the Demon Emperor's followers who compiled the History of the Bold King. They believe that the Demon Emperor, or the King of the Pure Ones as they call him, is a path of understanding and that anyone with enough effort can become like him over time. This state is called being a Pure One. They caution against the False Pure Ones, whom they describe as dead flesh. A true pure one, says the book, changes over time and gains enormous power. The book does not lay the path out, but states such a path exists, and explains that the people who follow the path will diminish in size as their spirit and meridians purify through correct cultivation and insight*. There is a mantra repeated in the book "The King of the Pure Ones did not sleep, the King of the Pure Ones was not reborn, the King of the Pure Ones Awakens in us all". 

BREATH OF AWAKENING (TN 9)
This Ritual can restore a person's memories of their past lives. It can be incredibly damaging and confusing to perform on someone as multiple experiences and personalities awaken in their mind. However, over time, they can learn to adjust. But for the first year they temporarily gain a random Mental Affliction (WHOG 168) and have trouble knowing their present from their pasts. 

*What this means exactly is up to the GM, but how this functions in my games is I let players effectively gain Sertori magic from Sertorius. However each spell they gain, reduces their body by a small amount (after they gain 4 spells, their body changes into that of a dwarf). I use the Random Spell chart on Page 41 of the Sertorius rulebook for this. 

Sunday, November 12, 2017

MY YOUNG AUNTIE DISCUSSION

On the podcast we talked about My Young Auntie, a classic film by Lau Kar-Leung starring Kara Hui. If you haven't seen it, My Young Auntie is a martial arts comedy that won Kara Hui Best Actress at the 1st Hong Kong Film Awards. It is available on Amazon Prime HERE







Saturday, November 11, 2017

LEGENDS OF OGRE GATE: RIVER DEMON AND LADY YAN'S CURE

At Wuxia World you can catch the latest chapters of Legends of Ogre Gate, which tell the story of Sunan and Bao. The latest releases are Chapter 34 and Chapter 35. Here is a new monster and medicine inspired by Sunan's latest challenge. 

CRAB DEMONS 
Filled with hate for humanity, Crab Demons are more commonly found far to the south, but occasionally make their way to places in the north. They feed on human flesh, and develop a taste for the bloodlines of reliably tasty prey. In their natural state they look like 7-foot tall crabs, with heavy blue carapace and shaggy tufts of hair on curved claws and legs. Crab Demons are attracted to and horde bright metallic objects and revere an entity they call The Glimmering King. 


Defenses: Hardiness 10 or 5 if underbelly, Evade 6, Parry 7, Stealth 8, Wits 7, Resolve 7

Key Skills: Claws: 3d10 (4d10 Damage plus 2 Extra Wounds), Grapple: 2d10, Arm Strike: 2d10, Throw: 3d10, Kick: 2d10, Light Melee: 2d10, Medium Melee: 3d10, Heavy Melee: 3d10, Speed: 2d10, Swim: 4d10, Muscle: 4d10, Endurance: 3d10, Detect: 3d10

Wounds: 14

Powers

Claw: The Claws of a Crab Demon do 4d10 Damage plus 2 Extra Wounds. On a Total Success they drain a point of Hardiness. 

Torment of the Crabs: At will, Crab Demons can explode and unleash a rain of carapace fragments, ooze and flesh. Roll 4d10 against the Evade of anyone within 30 feet. On a success, the targets take 3d10 damage and are exposed to the Curse of the Crab. 

Sand Blast: Crab Demons can strike the ground and release a 40 foot cone of sand that shreds anyone caught inside as a free action. Roll 3d10 against the Evade of all affected. On Success they take 1 Automatic Wound, plus suffer a -1d10 to Detect for an hour. On a Total Success the target’s are blinded for three rounds. This requires the presence of sand or soil to perform. 

Weakness: Stone weapons do 4 Extra wounds.

Transform: A Crab Demon can take human form, but its eyes always remain blue in this state. 


CURSE OF THE CRAB
This horrifying condition can afflict anyone harmed by a Crab Demon's Torment of the Crab ability. Roll 3d10 against Hardiness. On a Success the target turns increasingly blue over the next four days, becoming a Crab Demon on day 5. On a Total Success the target turns into a Crab Demon within 5 hours. The change is permanent, and even if a cure is administered before the 5th day or hour, any change to the skin remains. 

LADY YAN'S CURE
This is a cure for Curse of the Crab. According to legend it was invented by Lady Yan of Daolu. It is made from violet ginseng rootlets, blackberry lily, rice wine, lotus oil, under heaven lichen, numinous mushroom and ten more ingredients. The ingredients must be boiled in a clay pot for an hour, until all that remains is a thick black liquid. This can be prepared with a the Talent-Poison Skill (TN 8). If administered it completely stops the Curse of the Crab, provided the change has not fully taken hold. However the victim's skin will remain blue.